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Ive made a game similar to this in the and would like to give some constructive feedback first off the click can be made so you actually have to tap the button in 2 ways you can use poke() to change how btnp works or you can create a variable called lets say 'check' and set it to false ans when btn(5) pressed set it to true and make it so 'if btn(5) and check = false then' and then make it so after it sets it back to false and alternative to this is to slow click hold down by using btnp which when held by defualt will click every 15 frames so 2 a srcond if set to 30fps also for the building menu I like what you did but it can be imroved for me I madr a cursour and a variable like you but I used btnp to slow it down and made it so the player could navigate a shop menu but yours will work fine just add a cap so 'if purchaseitem > 0 then purchaseitem = 0' and 'if purchaseitem > 2 then purchaseitem = 2'

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thanks for the feedback this was meant as a quick game jam submission but ill update it after the jam is over

Should probably restrict the "purchase item" number to be between 1 and 3, as well as making it one number change per press, instead of per frame. Would also be good to show how much the first two things cost, as well. It's a good start though

up/down buttons need to be a bit slower (constantly overshoots to 0- or 4+ while trying to select something)